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Select debuffΒΆ

On Jump 4, Berserker intentionally gets hit by both Ice and Fire. This allows to use Rage with deadly blow, when a phantom Oracle provides invulnerability. See Deadly Blowmaxxing.


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Down Down Home
Hit by Fire Ice Fire Ice + Fire
Result Neutral Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Home
Hit by Fire Ice Fire Ice + Fire
Result Neutral Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Up Up Home
Hit by Fire Ice Fire Ice + Fire
Result Neutral Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Home
Hit by Fire Ice Fire Ice + Fire
Result Neutral Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Left Left Home
Hit by Nothing Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Right Up Home
Hit by Fire Nothing Fire Ice + Fire
Result Ice +1 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Right Right Home
Hit by Nothing Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Left Down Home
Hit by Fire Nothing Fire Ice + Fire
Result Ice +1 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Left Left Home
Hit by Fire Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Down Left Home
Hit by Fire Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Right Right Home
Hit by Fire Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Up Left Home
Hit by Fire Fire Fire Ice + Fire
Result Ice +2 Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Up Up Home
Hit by Ice Ice Fire Ice + Fire
Result Neutral Ice +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Down Home
Hit by Ice Fire Ice Ice + Fire
Result Neutral Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Up Up Home
Hit by Ice Fire Ice Ice + Fire
Result Neutral Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Up Up Home
Hit by Ice Fire Ice Ice + Fire
Result Neutral Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Right Up Home
Hit by Nothing Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Right Right Home
Hit by Ice Nothing Ice Ice + Fire
Result Fire +1 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Down Left Home
Hit by Nothing Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Up Left Up Home
Hit by Ice Nothing Ice Ice + Fire
Result Fire +1 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Right Up Home
Hit by Ice Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Down Up Right Home
Hit by Ice Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Right Left Left Home
Hit by Ice Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral


Recommended distance: Outer edge target hitbox.

Jump 1 Jump 2 Jump 3 Jump 4
Visual Jump 1 Jump 2 Jump 3 Jump 4
Position Left Down Right Home
Hit by Ice Ice Ice Ice + Fire
Result Fire +2 Fire +1 Neutral Neutral